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FFXIV Archer Playing Guide shared from GameGoldFast leveling team

1 . introduction

So , you started FFXIV and trying to decide which will be the class of your new pesonnage . if you read this is that you are considering the archer ... or you have already done and you want more information ! anyway , you have come to the right place .


Archer , like all classes, can be insanely fun!

Good start with a simple question : What is an archer ? He shoots arrows with a bow, right? what can he do? well, for starters, there is more in this class than just shot in the back of a creature as she is not looking. a good archer can control the speed of combat, prevent a creature to escape , shoot multiple arrows at different targets at the same time , searching the ground in search of ammunition and attract the attention of enemies at long distances

it sounds fun ? how about 10 arrows to shoot and each do critical damage ? how about doing more than 100 damage per arrow to rank 6 while everyone is capped at 70 ? ... the words you are looking for " OH PINAIZE "


2 . What are the statistics I need ?

you just " ding" the physical level 2 ! congratulations! it's time to put points in your stats ... but why ?there are 6 and you do not want to put them in the wrong place ... Then take a look at the ones you need

Strength - This controls all physical damage and attack power . higher this stat is , the higher your damage will be high ! So , guess what, this is important!

Vitality - This controls the physical defense. as an archer , you might take the aggro from time to time so it is not a bad stat in which put some points

however , this should not be your priority ... except if you want associal and soloing

Dexterity - this stat is for precision and also for the critical rate . this stat is more , the less you miss your shots and your critical strike chance will be.

keep in mind that there is a " soft cap " on this stat . What does that mean? a " soft cap " is a point at which your attacks will always touch and add

precision has no effect . So , do not waste your points in ( although this stat is paramount amount level )

3 . skills and abilities

As you progress in the game you will increase the rank of your class. when you reach certain ranks, you will receive new skills and invaluable skills.

look at and how to use them .

Light Shot
" Attack with your bow , dealing projectile damage "
Rank obtained : 1
Action Type: weapon skill
Requires: Archer
Note : This ability is given to you at the beginning of the game as the first form of attack . costs nothing except the force ( stamina )

Close Shot
" Attack with your bow , dealing projectile damage and immobilizes the target "
Rank obtained : 1
Action Type: weapon skill
Requires: Archer
Note : This ability is given to you at the beginning of the game depends on the situation . although it is damage, it is best used to immobilize the

target. you will probably use that monster case with powerful physical attacks and you want to keep the distance solo. duration : 2-3 seconds

Refill
" refill your quiver with arrows "
Rank obtained : 1
Action Type: fitness
Requires: Archer
Note : This ability is one of the most important! use souven ! if you run out of arrows during a fight, you have to go into passive mode, open the

menu , open the equipment, select the quiver , arrows equip other , frantically press "esc " to exit the menu , highlight your bow and fight again ... or ... you can just use " refill " . this ability simply takes arrows in your bag and place in the quiver , as long as you have at least one arrow. therefore , no need to carry out combat previous manipulation ... just remember to use this ability on a regular basis !

Puncture
" apply the full force of your attack , dealing projectile damage to all enemies between you and the target "
Rank obtained : 2
Action Type: weapon skill
Points Required action : 3
TP Cost : 1,000
Requires: Disciples of War , Disciples of Magic
Notes : This weapon skill is your first official TP skill ! it costs 1,000 TP and you can swing with surprising damage ! if you have multiple creatures that stand aligned , targeting the most remote and swing the sauce ! the arrow will pierce all monsters on the path to your target ^ ^

Raging Strike
" strengthens your grip , increasing the attack power of your next attack "
Rank obtained : 4
Action Type: fitness
Cooldown : 45 seconds
Points Required action : 3
Requires: Disciples of War , Disciples of Magic
Note : This ability is your first personal buff ... SUPER helpful . This gives power to your next attack. use and then use a weapon skill ... you will not be

disappointed . This increases to about 15-20 % damage

Shadowbind
"obstructing the shadow of an enemy, the still making "
Rank obtained : 6
Action Type: weapon skill
Points Required action : 3
TP Cost : 250
Requires: Disciples of War , Disciples of Magic
Notes : This skill did little damage but has a good chance to immobilize your target. * like * Close shot this one depends on the situation, but still very

useful . duration : 5-6 seconds ( but costs 250 TP)

Wide Volleyball
" launches a volley of arrow on the target and nearby enemies inflicting damage projectile"
Rank obtained : 8
Action Type: weapon skill
Points Required action : 3
TP Cost : 1,000
Requires: Disciples of War , Disciples of Magic
Notes : This weapon skill is your first official attack area effect (AOE ) . the cost of TP 1000 is nothing compared to the beauty of the attack. caution

still in use under pain of being identified critters rabid

Quelling Strike
" stifles the noise made by your weapon , reducing the enmity generated by your next attack "
Rank obtained : 10
Action Type: fitness
Points Required action : 3
Requires: Disciples of War , Disciples of Magic
Note : This ability is your second personal buff ... SUPER helpful . it reduces hostility ( aggro ) of your next attack. use then launch your most powerful attack and you will not take aggro to tank. it does not do damage and does not stack with * Raging Strike *

Scourging Strike
" delivers a debilitating attack that inflicts damage projectile and removes a reinforcing effect ( buff ) to the target "
Rank obtained : 12
Action Type: weapon skill
TP Cost : 500
Requires: Disciples of War , Disciples of Magic
Notes : This skill is different. cost 500 TP , not only damage but also removes a buff that the target might have. attention, accuracy of this skill is very low, there is a good chance that it will only be useful on bosses . it does not stack with * Raging Strike *

Hawk 's Eye
" your eyes are gaining accuracy eagle, increasing the accuracy of your next attack "
Rank obtained : 14
Action Type: fitness
Points Required action : 3
Requires: Disciples of War , Disciples of Magic
Note : If you often miss , run this ability and leave it ^ ^ stacks with other skills ... therefore , more precision , more power ... BOOM!

arrow Helix
" release arrows in all directions , dealing damage to all nearby enemies "
Rank obtained : 16
Action Type: weapon skill
Points Required action : 3
TP Cost : 1,000
Requires: Disciples of War , Disciples of Magic
Notes : Another AOE with a difference ... that is more visually beautiful , the most beautiful of all attacks of all available classes. the most terrifying to

see it in action throughout the game attack ( just for that, everyone wants to see you fight ) and , in addition , it is about 15% more damage than *

Volleyball * Wide and also covers wider area, to be used with caution and , in short , other skills and abilities: Scavenge " gets an arrow for your next attack can only be used when no arrow is fitted "

Quick Nock : " firing repeatedly made ​​very quickly , dealing damage in a cone in front of you at all targets "

Quick Stride " makes your stride faster , increases your movement speed "
Chameleon : "You in the background environment, reduces hostility "
Puncture II: " the same as Puncture more powerful "
Trifurcate " seeks to inflict heavy damage by pulling a maximum of three arrows quickly "


4 . macros

the only macro you really need to do at the beginning is that you retrofit consisting of a stack of arrows if you have emptied your quiver ...

/ equip pack " Warped Arrow"

replace " Warped Arrow" by the arrows you use. remember that the boxes macro take into account capital and other


5. rotations

there's really no rotations to meet , have fun , this is the main ... well you will have an opportunity later to linger in this kind of " details " ^ ^


6 . positioning

So , you can move anywhere in a fight ... but where do you put them? should you run in a circle around the target? should you swerve ? ... you lost?

ok ... the best placement is right in the back of the target. stay behind the monster and take the precision increases by about 67% ... and the critical strike chance also ... and YES ... I did the math and I'm a geek

Also remember that the more you attack back over your damage will increase and yes ! ... you'll upset the corny ... be ready to take some shots ! lol, archer tank!

7 . to finish

have fun! Archer is a class that I really enjoyed . make your own experiment and take risks, you will see it is very fun and you can really get a lot of dangerous situations ...
also do not forget to mount other classes to get a really versatile archer
For my part , I will go Master hast for all weapon skills that inflict debuff and also Pugilist for Second Wind and Chakra for Solo

as craft professions and harvest I will focus on my carpenter and botanist for arrows and armor and put me in full Soussous Popoche
 

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