Star Wars: The Old Republic Creative Designer Quits BioWare
I love the game Star Wars: The Old Republic of course. And I know I am not alone. However, for the game maker BioWare, it has to face the continuous knocks of losing the core staffs for the company recently.
As you may already know, Daniel Erickson, creative director of Star Wars: The Old Republic, appears to have packed his bags and left BioWare Austin. The departure of the SWTOR lead designer comes shortly after BioWare co-founders Ray Muzyka and Greg Zeschuk also left the studio. That's why swtor items said the "continuous knocks."
In case of you don't know, Erickson joined BioWare in 2005 from EA Canada, where he worked on titles such as Dragon Age and later The Old Republic, on which he was credited as the lead writer. Great job, huh?
In fact, the source for all of this is Twitter, where the first post of a newly created Daniel Erickson account announced: "As part of leaving BioWare I'm officially starting a twitter account for job hunt and design thoughts." But is it definitely him?
I know it's worth questioning, but there is supporting evidence. Daniel Erickson's profile on LinkedIn states he is "actively looking for new opportunities", even though his current position is "lead designer (creative director) at BioWare Austin".
So what do you think will Erickson do next? I know that Erickson has a recommendation on LinkedIn from Rich Vogel, former executive producer of SWTOR. Vogel was named as leader of Bethesda's new Austin-based Battlecry studio overnight, and is now building a team. Will Erickson join Vogel at Battlecry?
The Daniel Erickson Twitter account has posted twice more. "When 90 % of the industry is saying the exact same thing (social, mobile, FTP) a huge number of people are going to lose that race." "Job hunt thought: If you think a monetisation approach is the same thing as a game idea I don't know why we're talking."