SWTOR Update 1.4 Brings More Balance and Changes for You
As Star Wars: The Old Republic (SWTOR) is now free to play; the game developer still always keeps us updated about the game. And now, they has announced the new patch if 1.4 for the SWTOR, which is really worth playing.
According to the official post, the update 1.4 will bring a number of class balance changes to SWTOR along with additional changes to crowd control abilities and PvP Resolve. Other skills such as Flash Bang and Flash Grenade remain untouched but other changes will be included to Overload and Force Wave, allowing the skills to knock back all targets within a 15 Swtor Credits meter range of a 120 degree frontal cone and no longer require an activation animation.
As you may be happy to hear, SWTOR's PvP Resolve will also be getting some changes to help avoid rapidly filling up the resolve bar with multiple crowd control abilities. Here is the original text:
"We've also made adjustments to the Resolve system in Game Update 1.4. We've adjusted the gain logic of Resolve such that simultaneous and overlapping control effects no longer linearly add together their Resolve gain values. Instead, using crowd control ability on an already controlled target now applies reasonable Resolve gain values by comparing the incoming control effect to the greatest of existing control effects.
As a result of these Resolve changes, unorganized teams will no longer pay huge penalties for overlapping control effects at critical moments.
Additionally, we don't like it when a Huttball ball carrier gets "fed" full Resolve by a disorganized pickup group trying to stop him from scoring by simultaneously landing multiple Control effects."
What's more, the SWTOR's update 1.4 also includes a number of skill changes for Mercenaries & Commandos, Sorcerers & Sages and changes to Stealth gameplay. You will definitely find many new things in the game and I hope you will like it.