What did SWTOR do wrong in it's creation
I think that's why Event offers succeeded within constant development as opposed to many of these games along with short maximum as well as burn lifecycles. Unfortunately Event is really a niche item. The actual aspects of it making it different are the precise reasons it won't achieve anyplace near to the number of users something like SWTOR or even RIFT experienced.
I think this article underestimates, or at best is simply too quick to dismiss the effect a lot of MMOs delivering in such a short time had about the life-span of the game. At my workplace, we had 10 individuals start RIFT together, only to observe 6 depart upon the discharge associated with SWTOR before dropping that to join the Reddit PvE Minecraft server for a change associated with speed. A lot of gamers are quick to jump from sport in order to sport looking for new things, only to discover the actual video games are just a lot of same "killing boars in the forest" missions.
This is the mentality which eliminates games. Nothing SWTOR or other MMO originates away has changed. All of them shipped along with almost no end-game content material, even WoW. The difference along with WoW is new generation of MMO had been based off of all of them, if you were not actively playing WoW you'd to go to additional video games like EQ2 that were not as easy to play.
So this is exactly why everyone tends to forget which WoW had no end-game content at release which it experienced among the worst launches an MMO can have with all the down time as well as host problems.